Animation was the format of choice for children’s television in the 1960s, a decade in which children’s programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities.These Icons are usually grotesquely distorted from the human form from which they derive. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.These characters have become conventions that are set, defined, and well-known personas in our culture and taken by most for granted through endless exposure. Being that they are so commonplace and accepted as existing I thought I would dissect them like science does to all living objects – trying to come to an understanding as to their origins and true physiological make up. Possibly to better understand them and see them in a new light for what they are in the most basic of terms.Michael Paulus